Lead your squad of cat fighters to conquer your way to the spaceship’s bridge in Cats In Space! This turn-based tactical game encourages you to play strategically and consider your cats and their abilities as well as the environment they fight in.

For this project, my roles were Scrum Lead and Programming, with contributions also made in Art, Implementation, and Bug fixing. I lead team meetings and ensured that tasks were clear, prioritized, and took playtesting feedback into account as well as provided documentation. This project also utilized some outside assets, including the Turn Based Strategy Framework, which I modified and implemented for our use.

Cats In Space

Won ‘Best Arcade Game’ at Quinnipiac’s Illuminate Festival 2025

Initially created during the 2025 Global Game Jam, Soft-Drink Saloon is a multiplayer arcade game built for Quinnipiac University’s arcade cabinets. In this fast-paced game, players must scramble to correctly assemble as many of their own drinks as possible with only a single set of ingredients between them.

For this game, my primary roles were the Lead Programmer and Implementation. I organized the initial discussion of ideas, distribution of tasks, and implementation of assets for the GGJ event, as well as created the drink and recipe mechanics and ingredient physics. I also coordinated with our artists to improve our UI and gamefeel over the course of the semester.

Soft-Drink Saloon

Cursed By Night

In Cursed By Night, you play as a newcomer in a strange town filled with monsters. During the day, find materials, arm yourself, and arrange the defenses in your house. At night, put your preparations to the test and battle against waves of horrifying enemies.

For this project, my roles were Scrum Lead, Implementation, and Programming Lead. Our team of up to eight people met weekly to review progress and feedback and determine the next week’s tasks. I took meeting notes, directed discussion, and logged the tasks during these scrum sessions. I also met with our different specialists to help integrate their work and ensure everything worked smoothly (more details about this can be found under my Case Study section). For coding, I designed the inventory and defense placement systems as well as the shops.

In Adventurer’s Guild Manager, recruit adventurers and send them out to conquer difficult quests. Carefully pick and where and when to send your adventurers, as each has their own strengths, weaknesses, and storyline.

The roles I had in this project were Team Lead and Programming Lead. I worked closely with each of our team members to ensure tasks went smoothly, meeting regularly both online and in-person. I wrote most of the code for this game, including the randomized quest pooling system, assigning adventurers to quests, and evaluating the results of a quest when the adventurers return based on their stats and the requirements of the quest.

Adventurer’s Guild Manager

GunSnake Train

GunSnake Train was a relatively short project done for our Game Design Lab class. In this point-and-shoot game, play as a gun-touting snake out for revenge against a band of thieves who took their eggs.

For this project, I my roles were mainly Team Lead and Implementation. I met with each team member and ensured that their work was well integrated into the game and that each system worked well with each other.